
Verified Revenue Pathways
Real Margins. Trusted Resale. Recurring Loyalty Value.
FanLayer is designed for royalty-ready product lines, secure resale, and predictable profit structures across music, sports, fashion, gaming, and entertainment.
Validated Retail Pricing & Margin Strategy Across the Ecosystem
Fanlayer’s ecosystem is built for premium fan engagement, scalable licensing, and continuous revenue capture. Every product and service listed below has been validated for manufacturability, pricing logic, and IP-backed monetization. Retail pricing reflects strong markup over confirmed production costs, ensuring attractive profit margins for licensees and enforceable resale royalties across all tiers.
UID-Authenticated Resale Royalties
5–10% Royalty Fee on every fan-to-fan transaction
Automatic distribution to IP holders and licensing partners
Fully non-blockchain – simple, secure, and patent-backed
High-Margin, Low-Risk Monetization Architecture
3× average markup across SKUs
Built-in recurring revenue (subscriptions + resale)
Secondary royalty enforcement via UID + biometric authentication
Mass-market tested pricing points with high emotional value
Product Category Est. Retail Price Est. Production Cost Markup Ratio
Smart Wearables (biometric strap)$99–$149 $40–$75~2.5×
Modular Smart Charms $30–$50 $10–$25~3×
AI Home Hub (voice + projection) $299–$399 $65–$140~3×
Wireless Charging Pads $49–$89 $12–$ 25~3×4×
UID-Authenticated Accessories $15–$50 $2–$8~3×–6×
All manufacturing costs have been validated through 2025 OEM sourcing in the U.S., South Korea, and Japan, with no reliance on speculative tech or inflated assumptions.
Subscription Tiers
Tier Name Fan Price (Monthly) Description
Freemium: $0 Basic content access and UID device sync
Premium $4.99–$14.99 AI engagement, content packs, tiered rewards
VIP/Platinum $15–$50 Exclusive artist content, unlockables, and early access
All tiers are modeled after proven platforms (e.g., Weverse, DearU Bubble, Xbox Live, Twitch subs) with strong fan conversion and retention benchmarks.